Tuesday, 23 May 2017

Task 1: Originate and develop a idea

Synopsis
The game is set in a place known as Avalon where a war has broken out between the seraph and the hellion clan. The seraph kind are beings of light whereas hellions are beings of darkness. The war started when the clan leader of the hellions kidnapped the daughter of the seraph kind’s leader and rescuing the princess will be the main mission for the game. In the game you will play as the female protagonist named Aurelia who is the sister of the kidnapped princess Oriel. 

Objective
The way my game works in terms of controls and gameplay is very much inspired by the game Horizon zero dawn that was initially released on February 28 this year, in the game Horizon you get to play as the strong female protagonist, Aloy. At the start I thought of using a male protagonist who is the love interest of the kidnapped princess but I thought that that would be too cliché so I decided to use a strong female lead instead because you don’t get to see many games with strong female protagonists. 
In a way my idea was also a little bit inspired by the original super mario where mario has to go and rescue the princess from the antagonist of the game. I thought of using a rescue based storyline because I felt like it would add more feeling and character to the plot of the game.   

Target Audience
Since my game idea is heavily inspired by the game Horizon zero dawn I’d say that we’ll probably have around the same age demographics. When I was researching Horizon’s user ratings I found out that 888 of the voters were male and only 101 were female. There were 409 that voted who were between the ages of 18 and 29, 360 of which are male and only 44 being female. There were also 416 voters between the ages of 30 and 44 of which 371 of them are male and only 39 female voters. My game will have a different PEGI rating as Horizon is only 16, mine will have a higher rating because my game will include violence, blood and maybe some slight nudity where as in Horizon you only go around fighting robots. As for my target audience based on the research that I did on Horizon’s user rating or age demographic my game will be targeting people between the ages of 30-44.  

Task 2: pitch a proposal for a media product

This is my first FMP proposal. In the video I talk about the story of my game and what inspired me to come up with the idea of creating a game with a female protagonist which I linked back to the game horizon dawn. The video also shows me talking about what kind of audience I am aiming for in which I did some research on horizon's demographics since my idea was heavily inspired by it in which I found out that it was popular among people between the ages of 18 and 30.



This is my second FMP proposal which I improved using my fellow classmates comments about the first one, I didn't really get any negative comments on my first one and it was mostly just positive ones.
They commented about how I was confident and that I had used good hand gestures while presenting, someone also said that I was a bit nervous in the beginning however as the presentation progressed they said that I became more stable and confident and that I kept good eye contact. I also included a screenshot of the comment in my presentation.
Personally I think that even though I had improved the PowerPoint presentation itself I liked the first one a lot more because I stuttered much less than I did in the second one, I think that I stuttered the most on the part where I tried to explain my idea of my game's terrain and I think that I stuttered there because I was trying to improvise and explain it without a proper script.
When I got through the stutter I was able to follow through with the presentation and finish it.
     I will take my mistake of trying to improvise by actually practicing what I should say in such an event and to get my thoughts straight so that I don't make the same mistake again. Apart from that I am happy and satisfied with both of the presentations because I think that my presenting skills have improved in terms of confidence and eye contact.

Task 3: production process